Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHAT’S YOUR FAVOURITE DOOM ENEMY?
LOADING…
RETURNING TO ONIMUSHA 2 • Motohide Eshiro on updating Capcom’s supernatural sequel for contemporary systems
Blue light nights
NEWS WALL • DISPATCHES FROM THE FRONTLINE OF RETRO GAMING
Car booty
Finding your game
Axyz • Mark Robinson tells us about his new take on the PlayStation cult hit Kula World
NEWS DECEMBER 2008 • DECEMBER 2008 – Tired of scavenging through devastated town centres, players turned to Fallout 3 to… oh. Also, the Locust Horde returned and World War II got an anime makeover. Nick Thorpe is once again guarding the keys to the DeLorean
THE LATEST NEWS FROM DECEMBER 2008
THIS MONTH IN…
CHARTS • DECEMBER 2008
Starglider • WHO NEEDS STAR WARS?
THE EVOLUTION OF DOOM • AS NOTAOLE FOR ITS GENRE-PEFINING PESION AS ITS GROUNPOREAKING TECH, DOOM REPEFINED THE FPS AND OCGAN AN EPIC FRANCHISE, DOOMGUYS JOHN ROMERO JONATHAN MOSES, RODERT DUFFY AND JASON O'CONNELL EXPLAIN HOW IT’S HELL-RAISING SERIES EVOLVED
STAGES OF EVOLUTION: 1995-2005
STAGES OF EVOLUTION: 2005-2012
STAGES OF EVOLUTION: 2017-2020
STAGES OF EVOLUTION: 2021-2024
MODDING DOOM • Q&A WITH NOTED DOOM MODDER DANIEL GIMMER
Match Day II
SUBSCRIBE TODAY AND ENJOY GREAT SAVINGS!
The Simpsons: Bart Vs The Space Mutants • NOT ENTIRELY CROMULENT
THE MAKING OF: 750cc GRAND PRIX • INSPIRED BY SUPER HANG-ON AND HAVING SEEN HIS PREVIOUS RACER ZOOM TOWARDS THE TOP OF THE CHARTS, TWIN TURBO V8 DEVELOPER KEN MURFITT PRODUCED A SUPERFAST, GRAPHICALLY STUNNING MOTORCYCLE GAME FOR THE AMSTRAD CPC THAT COULD DRIVE PLAYERS ROUND THE BEND
RIDE HARE • FEEL THE ENGINE ROAR WITH THESE 8-BIT MOTORBIKE OFFERINGS
CONVERSION CONFUSION • THE ZX VERSION HAD A VERY DIFFERENT SPEC
Four Player Adapter
MAGAZINE CRAFT PAUL GLANCEY • Paul was a kid that got his wish – landing his dream job of writing about something he loved for a magazine he loved in equal measure. He still has the pinch marks. From words in Zzap!64 to takedowns in Burnout, settle down and read more of Paul’s career with a nice cup of PG Tips!
AMIGA POWER #13 • GAMES WEREN’T CHEAP IN THE EIGHTIES AND NINETIES, AND WITH POCKET MONEY AT A PREMIUM, COVERMOUNTS WERE THE BEST WAY FOR PLAYERS TO EXPERIENCE EVERYTHING AVAILABLE. FOR COVERMOUNT CORNER’S DEBUT WE’LL BE LOOKING AT ISSUE 13 OF AMIGA POWER. A NUMBER UNLUCKY FOR SOME, BUT NOT FOR AMIGA OWNERS
Covermount HIGHLIGHTS • THE BEST OF THE REST
THE MAKING OF ALESTE • WITH AMAZING ART DESIGN, IMPRESSIVE PROGRAMMING AND A SPECTACULAR SPEED-METAL SOUNDTRACK, MUSHA ALESTE ON SEGA’S MEGA DRIVE IS A TIMELESS CLASSIC. WE TALKED TO ART DIRECTOR KAZUYUKI NAKASHIMA ABOUT ITS CREATION AND THE VARIOUS STRUGGLES THE TEAM FACED IN THE PROCESS
TRIPLE THREAT • MUSHA ALESTE’S EPIC UPGRADEABLE WEAPONS
BOSS RUSH • GOOD SHOOTERS...